It may be that you're still CPU bound, despite having a fast CPU that can easily blaze through the majority of titles without breaking a sweat.
#Manga studio ex 5 aletorrents Pc#
(12-23-2019, 02:27 AM)JonnyH Wrote: But be aware the Rogue Squadron games are notorious for using weird and wonderful gamecube/wii hardware features that few other games utilize, which are often hard to emulate on a PC architecture. If that is the case, you may still be able to get small improvements by tweaking the clocks - the ryzen 10 series respond more to RAM clock tuning than CPU clock tuning for the most part - there may be some performance you can gain there, but at best it'll be a few percent, so likely only useful if you're just on the verge of being smooth, rather than making a completely unplayably choppy game buttery smooth.
#Manga studio ex 5 aletorrents full#
It may be that there simply isn't a CPU on the market fast enough to emulate these features at full speed. One thing that may be useful to try is to disable vsync (in both dolphin and the nvidia control panel) - while it might tear, if the stutters disappear that may suggest it's a frame timing issue - that can often be caused where you're just on the cusp of running it at 100% speed, but occasionally *just* misses the vsync period, so has to wait for another frame before displaying the next - so the same frame is shown twice appearing as 'stutter'.īut be aware the Rogue Squadron games are notorious for using weird and wonderful gamecube/wii hardware features that few other games utilize, which are often hard to emulate on a PC architecture. Ubershader options aside, your GPU should be more than enough to run any title at non-crazy settings (IE not more than 4k IR, no stupidly high MSAA or similar).
The "Stutter on NVidia GPUs despite async ubershaders enabled" is only visible in some titles on the OpenGL and Vulkan backends - if it still stutters on the D3D backend it's not that.įor ubershaders, make sure you're using the 'asynchronous ubershaders' option - the others are only really for debugging issues (the synchronous ubershaders option puts a LOT more load on the GPU for no benefit, it's only useful for debugging and testing issues like the stuttering mentioned above) or extremely resource-limited systems.